FICHA DEL JUEGO
Precio:
180 € - 20% = 144 €
180 € - 20% = 144 €
Comprando este juego podrás ganar OcaPoints.
Edicin:
En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) | Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**) |
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Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!
P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra. |
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables! |
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. | Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra. |
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten devoluciones. | Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar. |
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra. |
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.
Last Chance for Victory Last Chance for Victory is the next entry in The Gamers Line of Battle series (LoB) which simulates the Battle of Gettysburg. It is the second game in the series, following the well-received None but Heroes about the Battle of Antietam. The story of Gettysburg is well known or, I should say, the popular rendition of the battle is well known and has certainly been simulated multiple times. As is usually the case with stripped down, accepted versions of complex events, this narrative misses much flavor and deeper understanding of what went on. Its the auto-tour version of a much more involved event. Many things are simply not brought out, or put into proper context, in the affirmed version of the battle: 1. Lee arrived on the field and tried to get his footing when Ewell (on his own initiative) ordered Rodes and Early to attack. Lee wasted no time in ordering Hill to attack with Heth and Pender to support Ewells Corps. In the commonly held view, Lee arrived and simply dithered while events unfolded outside his control. 2. There were several opportunities that afternoon and evening to advance and take Cemetery and/or Culps Hills. These were missed but not, as commonly assumed, because one or more leaders were staring at their navels confused or indecisive. What happened and why? 3. Ewell made a clear headed decision his men were in no condition to take the hill that evening. He was the commander on the spot. Since then historians and armchair generals everywhere have questioned that decision, the game allows you to see who was right. Ewell was of the opinion that he could only do it if 3rd Corps supported him. That support was ordered by Lee (using 3rd Corps artillery) but was not implemented by the armys chief of artillery. Would that have allowed the attack to work? What was the relative condition of the Union defenders and potential attacking troops anyway? 4. There never was any sort of dawn attack order, but there were orders to attack much earlier on the second day than actually occurred. The game allows you to find out what went wrong (so you can draw your own conclusions as to who to blame). 5. By evening of the 2nd day, the fate of Cemetery Ridge rested in the hands of a handful of formed Union regiments (including the human sacrifice of the 1st Minnesota). Confederate victory was very, very closeteetering in the balance much more than normally assumed. There was a reason Lee said that if Dorsey Pender remained is command for another 30 minutes, the Confederates would have won the battle. See just how tough the Union job was and how close to the edge they got. What would have been the result of that Second Days attack had it launched just a few hours earlier or even at the same time, but with the coordinated use of Andersons and Penders divisions? 6. Everyone assumes Picketts Charge was a forlorn, desparate, throw of the dice, but what was the condition of many of the Union units manning that ridge? Was this attack a complete reworking of the Confederate battle plan out of blind frustration or was it a continuation of the plan from both earlier days? What was the earlier, theoretically coordinated, plan the attack was ad libbed from? 7. As a whole, the popular version of the battle pretty much assumes a Union victory unless multiple stars aligned for the Confederates. If this is so, did the Army of the Potomac have to merely put out a fair-to-middlin effort or did they have to fight tooth and nail to gain victory? If the latter, just how close of a run was it? Doesnt assuming they will win take away well earned credit they had for finally overcoming a determined and usually successful foe? Last Chance for Victory attempts to allow players to find their own answers to these questions and points as well as many others. The added depth and nuance makes for a very different and, in my opinion, more accurate rendition of the battle than youve ever seen before. Aside from showing the history in a way that will be both entertaining but make you thirst for more and better reading on the topic, multiple variations are provided to explore the battle. Sure, there are the usual extra troops variants, but more importantly, options that allow players to tweak the various historical behavior knobs I assigned. If you think my setting for Howard (to pull a name out of a hat) are all wet, you can change him to be better (or worse) so you can see how your version plays. Likewise, a number of rules simulate activities that were pretty much out of the players hands (such as Bufords need to screen the town yet keep his losses very low), these can be turned off as desired to see what effect they really have on the battle. There is a matrix of the various control rules and the possible settings for each one that players can use before starting if they disagree with my decisions. The results of your choices might surprise you and spur your understanding of the battle to new levels. As with None but Heroes, Last Chance for Victory is designed to bring all of this and much more to your table in the most historically accurate and informationally jam-packed game possible. Like any LoB game, it was designed with twin goals: the most insight possible and a game with maximum playability. Enhancing the already popularly received and streamlined Line of Battle rules, Last Chance for Victory comes with the v2.0 series rules. These rules incorporate the refinements and suggestions of hundreds of real players which make the smooth system even faster to play. Make no mistake, this is the only regimental level Gettysburg game that can be played to completion at a respectable clipyet it is a large game. A pair of reasonably fast players could play the campaign game to completion at a convention like ConsimExpo. Ive completed campaign games with three players in a week of rather relaxed play time. Scenarios abound of various sizes. The campaign uses a 4-map box layout, but the game comes with two additional maps, one covering just the 1st Days fighting and the other the 2nd and 3rd Days. The big game scenarios can be played on one or both of those maps plus, with those two linked together, it is possible to play the entire battle on 2 maps. Components: LoB Series v2.0 Rulebook Game Specific Rulebook Two Order of Arrival Booklets Scenario Booklet Two Charts and Tables Booklets Six Full Color Game Maps (Check out some samples here and here and here!) Three Full Color Play Aids 2,240 Counters (Check out some samples here and here!) 22 Scenarios with up two three size variations each, one of which is one map for each! Box and Dice
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