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1914 Germany at War
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WarGames
a partir de 14 aos unos 90 minutos 1 jugadores mnimos 4 jugadores mximos
a partir de 14 aos unos 90 minutos 1 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
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Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
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Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

1914 Germany at War

INTRODUCTION

1914: GERMANY AT WAR is a light wargame covering the surprise attack launched by Germany against France in August 1914. Although based on a historical event, the players in command of the two sides can modify the course of History in early 20th Century Europe. The game is recommended for two or three players, but has excellent solitaire suitability.

GAME COMPONENTS

1 heavy stock Mapboard 86 x 62 cm
1 16-Pages Rules Manual
121 PVC Standard Stickers
119 Wooden Unit Blocks
20 Wooden Cubes (Area Control)
19 White Wooden Cubes (Valour Point)
35 Wooden Disc (Fortress Garrison)
2 Rules Summary and Player Aids
1 White Wooden Initiative Disc
1 Yellow Wooden Turn Track Marker

SCALE

In 1914: GERMANY AT WAR, 1 cm is approximately 27 km (1 : 2.700.000), a turn is 1 month long, and a full-strength counter represents a major military formation, normally of Corps size, along with Army Leaders. A game lasts for 4 turns, from August to November 1914, and is played in 1-3 hours.

FOG of WAR

Place the board in the centre of the table. The Entente Player (controlling the French, the Belgian and the British) sits at the Western edge and the German Player sits opposite him at the Eastern edge. The game is played with "Fog of War" on, so units are placed upright with the sticker facing the owning player and the enemy player cannot see them. During the game - at a certain points - some units may be revealed.

HOW TO WIN THE GAME

The game is won in one of the following ways, whichever happens first: 1. Sudden Death (this is a Decisive Victory and the game finishes immediately) if:

A. A Side has 10 Valour Points (White Cubes) or
B.10 German or 20 Entente units (not Garrisons) have been eliminated or
C. a Side controls all 7 Victory Areas

2. Alternatively, at the end of the game, the player controlling the most Victory Areas is the winner (Marginal Victory).
MAPBOARD The map is divided into zones called Areas. Every of the 94 Areas is identified by a unique symbol (GB) or a unique number (from 1 to 93) with a large circle (green, yellow or red) with a shield and a number printed over which represents the Terrain Bonus (from 0 to 4).

UNITS

There are four types of units in the game: Leaders, Infantry, Cavalry and Garrisons. Leaders, Infantry and Cavalry are represented as blocks. Each has a sticker reporting the historical name, the Movement Allowance (Footstep or Horseshoes) and the Firepower (Dots or Stars). Every unit has a unique colour code identifying all units which belong to the same Army and are led by the Army Tactical Leader.

UNIT SIZE and NAME

Infantry and Cavalry are all Corps or Division size formations, while Leaders represent the Army Commander. A Leader represents not only the Commander himself, but also the General staff and soldiers attached to him, plus artillery and support units. The Unit Name is the name of the unit. The Unit Name is given for historical purpose only and has no effect at all in the game.

SEQUENCE of PLAY

A turn is made of a variable number of Impulses, from 2, up to unlimited. When a new Turn starts, the Side with the Initiative plays the first Impulse, followed by the other Side and so on. In its Impulse, a Side may:
A. play a Strategic Action (SA) or
B. play a Tactical Action (TA) or
C. Pass


After 2 consecutive Passes (by the two Sides, one per Side), the Turn ends and a new one begins.

Reinforcement Phase (Turn 2-3-4-5)

Impulses (Side with the Initiative first)
1. Activation Segment (TA only)
2. Movement Segment
3. Combat Segment (TA and SA only)
4. Deactivation Segment (TA only)

Final Phase (only when playing OR 3.0 and OR 9.0)