FICHA DEL JUEGO
Armageddon War: Edicion Kickstarter
Precio:
275 € - 25% = 206,25
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Edicin: 
WarGames
a partir de 12 aos unos 60 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 12 aos unos 60 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!

P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra.
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables!
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten devoluciones. Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico.
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.


Armageddon War: Edicion Kickstarter

Following disease, famine, and economic collapse among the worlds first-line powers, conventional war erupts in the Mid-East for what arable land remains. Old allies join the carnage, and the war grows, pitting age-old adversaries and their new friends against each other. Armageddon War depicts the chaos in the midst of this war.

Armageddon War is a platoon level game set in the near future. The first module focuses on the Mid-East, pitting Israelis, Russians, and Americans against age-old adversaries. We hope you feel that the game is a breath of fresh air in the war gaming world. There are no turns, just continuous activations. The intensity of a units close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense, and when you fire on a unit, it has the option of taking cover, or returning fire. The number of dice and the color of dice rolled, determine the number of hits.



For example, a Merkava platoon has a gold firepower number over a red explosion. Hence, when it fires on a target with a defense factor over a gold shield (usually other tank platoons) every success inflicts one hit on the target. But if the same platoon fires on a unit with a defense factor over a red shield (usually infantry), it takes two successes to inflict a hit.

Formations are activated by chit draw (nothing new there), but returned to the draw cup not at the end of a turn, but rather in a continuous manner. When chosen, a formation marker is placed on the activation track, to the right of the last-drawn formation. When only one chit remains in the cup, the two leftmost chits are returned to the draw cup. Simple, continuous.

Burning Lands Expansion



Burning Lands is a complete expansion for Armageddon War. It features a full-sized (22" x 33") mounted map board that loosely replicates the north-western corner of Jordan (just south of the Golan heights), a full sheet of counters that features the Hezbollah and Jordanian military, and a full color rules and scenario book with six scenarios. This map is MUCH different from the two maps that ship with the base game, providing a constricted, hilly, heavily wooded terrain to fight in. Perfect for ambushes. Perfect for leveling the technological playing field.

Armageddon War Solitaire Expansion



The expansion includes rules for playing Armageddon War solitaire, six solitaire scenarios in a loose campaign, counters and cards.

Each hex of enemy units in a solitaire scenario will have a stance counter, aggressive, cautious or defensive. When an enemy formation activates, each hex of units will draw a card and act according to the keywords on the card. These are shorthand and more fully delineated in the solitaire rules, but you can get a feel for them from the card. For instance, Close(2) means close 2 hexes with the nearest appropriate enemy unit (if close is in gold you close with armor, red is infantry). Cover would mean movement that utilizes available cover instead of open terrain, and the way you would decide is covered in the rules. Fire would be at the appropriate armor or infantry target, and so on.

On the player turn, the player draws a card each time a unit declares a movement, to see if an AI unit declares opportunity fire, and when that opportunity fire happens. For instance, Strongest(1) would mean that of all the AI units which can see your unit after it moves 1 hex, the strongest one able to opportunity fire does so. Tie-breaker situations are covered in the rules to determine who does it. For instance Strongest(1) would have a tie-breaker of "Color-Closest", so if two possible Opfire units had the same firepower, you would check to see if one had the same color firepower as the defense type (armor vs. armor, infantry vs. infantry), and if still tied, then the closer of the two would make the attack.


Armageddon War, The 600 Scenario Campaign



The 600 is a complete, six-scenario campaign in which the results of one scenario not only impacts the forces available for the next but also the scenario to be played. One-player will take the side of an American Task Force driving into enemy territory to relieve a beleaguered Israeli strike team, while the other side plays the Arab forces aligned against the Americans.


Armageddon War, Strategy Guide



So popular with the Old School Tactical series, this is a full-color, 16-page strategy guide and example of play that will teach you how to be a better Armageddon War player.


Armageddon War, Formation Cards



Formation cards. Formation cards are cool-looking cards that have all the formation information that you need at your fingertips. As you have probably read, groups of units activate by formation in Armageddon War. These cards graphically define the formation and add a slight bit of background. Great for organizing your troops for a scenario or for playing with miniatures.


Armageddon War, Custom Dice (3)



These are THREE special dice that can be substituted for regular Armageddon War dice while playing. These are NOT needed to play Armageddon War. Heres the scoop.

1) This is a set of 3 dice, one in each color. They will have a different color ink than the normal dice so you can tell them apart).
2) You can choose to substitute one or more of these dice on your roll.
3) Red die (measured fire die) - Takes the best attacker faces (star-star and star-star-shield) and replaces it with star-symbol and star-shield-symbol. If you roll the face with the special symbol, you remove 1 action step from the attacker after combat. This means the attacker would not have an action step after firing, or would take 1 less damage from any counterfire. However, this is at the cost of doing 1 less strike to the target you were shooting at.
4) Black die (suppression die) - Takes the best attacker faces (star-star and star-shield) and replaces it with star-symbol and shield-symbol. If you roll the face with the special symbol, it does 1 strike to a different unit in the same hex as the original target.
5) Green die (shoot & scoot die) - Replaces the star faces (there are two) with a symbol and makes two faces with 1 shield instead of 1 face with 2 shields. If you roll the face with the symbol, you may retreat 1 hex away from the defender after the attack resolves, and this does not count as an extra action step.