FICHA DEL JUEGO
1759: Siege of Quebec 2nd
Precio:
77 € - 15% = 65,45
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Edicin: 
WarGames
a partir de 12 aos unos 90 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 12 aos unos 90 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

1759: Siege of Quebec 2nd

1759: Siege of Quebec is the first in our Great Sieges game series. These games highlight command decisions for players against a solitaire game engine opponent. They have been designed for easy set up and quick game play. Game unit placement is shown on the game board and units are wooden markers representing troop and ship formations. The game was developed for solitaire play and players can play as either the French or the British against the solitaire player game engine. There is also a two player version of the game. Both sides require you to make great decisions based on good strategy, keep your wits about you when orders do not turn out well, and press on to victory.

Game play is centered around using Field Commands to issue orders by the British and French commanders to defeat each other. Either side can be defeated by their morale falling too low. The game allows you to play either side against a solitaire opponent that has 3 levels of difficulty.

Pick the side you want to be, French or British, and then shuffle the solitaire card deck for your opponent. The card mix used by the solitaire opponent differs from game to game so no two games play alike.



Each commander (solitaire or player) can issue one order per game turn from their Commands available. Your order is carried out based on your strategy and current situation faced. Your choice can cause multiple actions and reactions with results that cause troop eliminations, morale reductions, and events to occur.

The game board map shows the impact of orders by either removing units from play, moving units, or recording affects to morale. During game play one side is played by you (either British or French) and uses player Field Orders from the Field Order Book and the other side uses the solitaire order cards for issuing orders. You issue one Command order per turn. You are never sure of what counter measures the solitaire side is planning to use against your Orders issued until after your order is issued and their counter order is revealed. Field Orders issued by you determine results applied to each side based on its affect compared to the solitaire counter order played. These results generally show French and British troop reductions in the locations the orders are carried out, morale reductions, and movement success or failure.



HOW TO WIN THE GAME

Any time one sides morale reaches zero during a turn, the other side wins the game. Also, the French win if they hold out until the British Navy departs. And the British can win by taking Quebec.

2 Player Game

1759 Siege of Quebec was designed as a solitaire game but it can also be played by two players. The game includes a deck of cards that are used for the two player version. The two player game is played just like the solitaire version of the game except the Command Decision Cards Deck is used as the draw deck for BOTH players. Both players (French and British) use their Command Field Orders Book to issue orders (Using cards representing the Field Orders, 1, 2, 3, 4, etc.). Both players also play a counter order (A, B, C, D, etc. using counter order cards) against their opponents Field Order played for the turn.

Orders and counter orders are placed face down. A Command Decision Card is flipped face up and applies to both players. The British player executes his Field Order first and decides how to use the Command Decision Card shown. The French player reveals his counter order. Results are applied. Then the process is repeated with the French player executing his Field Order, deciding how to apply the Command Decision card, and the British player revealing his counter order and applying the results.