FICHA DEL JUEGO
Storm Over Asia A Prequel to A World At War
Precio:
105 € - 15% = 89,25
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Edicin: 
WarGames
a partir de 12 aos unos 480 minutos 2 jugadores mnimos 4 jugadores mximos
a partir de 12 aos unos 480 minutos 2 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Storm Over Asia: A Prequel to a World at War

Storm Over Asia is both a companion game to GMTs A World at War and Gathering Storm, and is a game in its own right, with its own victory conditions. Starting in 1935, Japan, China, Britain, and Russia prepare for war without being sure of just what is coming. Japan must balance its expansion in China, an impending confrontation with the United States and Russia, and the impact of the Pacific theater in a global war. China, Britain, and Russia must try to resist immediate Japanese expansion, while at the same time laying the groundwork for the successful prosecution of war in the Pacific. These short-term and long-term goals will often be in conflict, and misjudgments in either direction may have dire consequences.

Storm Over Asia allows players to explore what might have happened if:

- Japan had prioritized naval expansion, even though it antagonized the United States.
- Japanese admirals had focused on submarine warfare in the impending war with the Allies.
- The Japanese had taken the American submarine warfare threat more seriously.
- Japan had committed to jets, advanced submarines or rockets.
- Synthetic oil technology had been developed by Japan.
- Japan had developed a strategic bomber for to use against China or Russia.
- Japan had prepared for a direct attack on the Soviet Union, rather than first trying to eliminate the Chinese threat to is flank.
- Nationalist China had defeated the Communists before Japan invaded.
- Communist China had expanded its territorial base and armed forces.
- The United Front had formed early, allowing China to confront Japanese aggression more effectively.
- Australia and India had been better prepared for war, including by building Australian aircraft carriers or an Indian air force.
- YOU had been in command.



Storm Over Asia may be played as a separate game in a single session, with its own victory conditions, and may be played alone or in tandem with Gathering Storm, GMTs pre-war game in Europe. Storm Over Asia resembles Gathering Storm in many ways, and both games have a structure consistent with A World at War, allowing for a seamless transition to whatever alternate war the players planned or stumbled into. There are many similarities between Storm Over Asia and Gathering Storm, and Gathering Storm players will have no difficulty in playing Storm Over Asia. There are also differences between the two games, such as the mechanics for combat in China, and coordinating Japanese and European Axis strategies is perhaps even more challenging before the outbreak of war than it is during A World at War (especially in turns where China draws a random event invoking "German advisors" as the reason for increased Chinese combat abilities).

Storm Over Asia includes the following:

- Four random events each turn, providing unlimited replay value.
- Four Japanese Random Event Category Cards, which determine the type of random event that Japan will have each turn.
- Economics based on tiles and activity counters, eliminating any paperwork.
- Flexible Japanese mobilization rules, allowing Japan to emphasis civilian or military production each at the expense of the other.
- Unit construction which allows Japan to activate reserve units for immediate benefits, at a cost of limiting future options, and allows
China,Britain and Russia to build military counters, if they feel they can afford to maintain them.
-Variable Japanese, Chinese and British research, which can focus on air, naval, military, economic or intelligence projects, as well as short or
long term gains.
- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points
allocated to them are not.
- Japanese shipbuilding that allows a varied fleet, including the possibility of Japanese 4-factor super carriers.
- Ahistorical A World at War counters, including improved Japanese armor, stronger Chinese infantry units, Chinese and Indian air units,
Australian battlecruisers and light carriers, and Australian naval air units.
- A dynamic combat system, which covers both the Japanese invasion of China and Russo-Japanese clashes in Manchuria and Siberia.
- No dice.



Components:
Approximately 840 full-color die-cut counters.
One 22"x34" full-color Storm Over Asia mapsheet.
50-page Gathering Storm Rulebook
30-page A World at War conversion Rulebook
24-page Battle Manual, including historical notes
2 Scenario Cards
80 Random Event cards
4 Japanese Random Event Category Cards
4 Russian purge cards
9 Warlord cards
90 point tiles
80 activity counters
6 player aid sheets
2 research record sheets
1 Japanese army garrison tracking sheet
1 Japanese naval garrison tracking sheet
1 United Front tracking sheet