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En la Tienda MasQueOca existen varios estados en los que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) | Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**) |
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Precompra: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos.Atencin, las precompras no son reembolsables!
P500:el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando el juego alcance el nmero de reservas necesarias o por decisin editorial pasar al estado Precompra. |
Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes, pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin aproximado para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pudiera ser que recibamos la reposicin antes o que en el caso de la importacin se demore por causas ajenas a nuestra voluntad. (***) Atencin, las compras bajo demanda de juegos de importacin no son reembolsables! |
Pendiente de Primera Edicin: el juego no ha sido todava editado, pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. | Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder recibir la informacin del mismo en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra. |
Oportunidades: el juego est en stock en unidades limitadas. Las Oportunidades son juegos que o bien han sufrido algn desperfecto en la caja o bien han sido abiertos por alguna razn (comprobaciones de control de calidad, etc), pero que su contenido est perfecto. Es decir, son juegos que contienen todo lo necesario para poder jugarlo. No se remitirn fotos especficas del estado de las cajas, a todos los efectos se debe considerar como si se comprase el juego sin caja y sin inserto, aunque la gran mayora de las veces son desperfectos sin importancia. Estos juegos, dada la naturaleza de los mismos, no admiten devoluciones. | Chollos: el juego est en stock en unidades limitadas. Los chollos son juegos nuevos a estrenar que ofrecemos a precios especiales. La oferta est limitada en el tiempo y a las unidades que se pongan en oferta, una vez se retiren de la seccin de Chollos su precio volver a ser el estndar. |
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego, pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra. |
(**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico.
(***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.
Labyrinth: The Rise of Al-Qaeda, 1993-2001 A dramatic attack in New York City. The world looks on in shock as the World Trade Center is rocked by a terror act intended to collapse the Twin Towers. A recently elected President is tested. The United States mobilizes its response: the FBI picks up the trail. They make their first arrest within a month. In two years time, the main perpetrator will be arrested by members of the Diplomatic Security Service, working jointly with the Pakistani ISI. Ramzi Yousef: he will remain behind bars indefinitely. This is February 26, 1993. A very different war on terror. Yet much of the geopolitical context remains the same: the United States promotes its vision of democracy and good governance across the Middle East region, seeking to expand its trading interests in the wake of the Cold War. The West remains dependent on the regions oil, which must be secured. The US supports regimes which can provide stability and secure access to resources. On the other side, Islamist Jihadis plot to overthrow local regimes and establish a Caliphate or mount another major strike on US soil. Despite the bombing, Americans remain largely ignorant of the growing threat of Islamist terror. For the Jihadists, the calls to war have already begun, and an obscure Saudi is constructing a terrorist organization like none other before. By the end of the era, everyone will know the name Osama Bin Laden, and that of his organisation: the stage is set for the rise of Al-Qaeda. Labyrinth: The Rise of Al-Qaeda, 1993 - 2001 is the third expansion for Volko Ruhnkes acclaimed Labyrinth: The War on Terror, 2001 - ?, a 1-2 player card-driven boardgame depicting the geopolitical struggle in the Middle East between revolutionary Islamists (mostly Salafist) on the one hand (represented by the Jihadist player) and the US-led West plus their supported regimes on the other (represented by the Coalition player). This is the prequel to the original game, but it builds on the more sophisticated mechanics provided by its first sequel, Labyrinth: The Awakening. The Rise of Al-Qaeda requires ownership of Labyrinth to play, but it is a full expansion in its own rightyou dont need a copy of Awakening. It can be played with the base game alone to provide a satisfying experience, but its also possible to use it as part of a campaign spanning all of the expansions. The Rise of Al-Qaeda takes the series back in time to cover the period following the World Trade Center bombing, mere weeks into Bill Clintons first term, and invites players to compare the dynamics of this earlier period. Despite some obvious differences in how the US fought against Islamist terrorism in the 1990s, the Labyrinth series mechanics are a perfect fit for the era given their strategic, geopolitical scope. As a series, Labyrinth has always been about the bigger pictureas much a game about the insurgencies that have raged across an unstable region as combating terrorism per se. With hindsight, this is not surprising: we can now see that an ambiguity between counterterrorism and counterinsurgency lay at the heart of Bush Jrs Global War on Terror, and also that Russia and China have faced a similar blurring of boundaries in their conflicts with Islamist groups. As such, The Rise of Al-Qaeda uses the same rules, victory conditions, map, components, and charts as the other games in the series not because the system has forced this as a constraint on the design, but because the existing ruleset fits the period so well: the Coalition player seeks to wipe the Jihadists cells off the map, establish Good Governance in enough countries, and secure more Resources than the Jihadist. The Jihadist player still wins by securing a sufficient Resource base, reducing enough of the region to Poor Governance, or by mounting a major terror attack on the US homeland. The operations of both sides followed similar patternsthe Coalition will still Disrupt cells, and the Jihadist player will still place Plots and carry out Jihads. Regime Change may be a phrase for the future, but the US military is actively nation-building in Somalia, Bosnia, and Kosovo and very recently deployed to defeat Saddam Husseins Iraq. Its harder to achieve the Posture needed to overthrow an Islamist Rule, and the world wont be as ready to accept such a Hard power approach, but it remains possible in extremis. But some things have changed to reflect the different dynamics of the era. As with the other expansions, The Rise of Al-Qaeda provides players with new event cards and rules relevant to the period covered, as well as several new components that expand its strategic model. Specifically, The Rise of Al-Qaeda adds: A new 120-card deck Wooden guerrilla pieces representing local insurgents (Militia for the Jihadist player) Wooden Russian troop pieces (with rules for Russian intervention in Muslim Countries) Chinese and Russian Influence tokens (allowing those countries to support their allies) New rules for Civil Wars (including Russian involvement and changing how they end) New rules for WMD plot markers (to better model their actual historical role) A card-driven subsystem representing UNSCOM WMD inspections in Iraq In The Rise of Al-Qaeda, the Coalition player still represents the US-led West but one operating much more through the United Nations than American unilateralism. The Global War on Terror track remains a key mechanic and still represents the Coalitions ability to work multilaterally in pursuit of counterterrorism and counterinsurgency efforts. The Coalition player still has to navigate between Hard and Soft power strategies but will face the challenge of operating in a predominantly Soft power world whilst the US military is committed in Bosnia and Somalia. The Jihadist player still represents a disparate, international movement of revolutionary Islamists but one not yet symbolically united behind the leadership of Bin Ladens Al-Qaeda. Alongside their internationally mobile cells, the Jihadist player will have to work with local guerrilla pieceswhich cant move but will contribute to Civil Wars and Jihad operations. The result is a set of modifications giving players a new experience with the Labyrinth system, appropriate to the different era of the 1990s. More than this, though, several of the new systems can readily be brought forward in time, into the later games, should players wish. Were really excited to present this next step in the evolving Labyrinth game series to you. Labyrinth: The Rise of Al-Qaeda opens up a new chapter of the historical sandbox the game has always presented, which has led players to return to the system again and againnow theres even more reason to come back! Components: One Double-sided Countersheet (includes 4 Country Mats - Bosnia/Kosovo, Caucasus, Israel/Palestine, and Iraq) One 28-page Combined Rules & Playbook Three Double-sided Player Aid Cards 120 Event Cards 5 Bonus Cards for the Base Game 24 Octagonal Cylinders (12 blue, 12 green) 6 Red Cubes One Ziplock
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