FICHA DEL JUEGO
SpaceCorp: 2025-2300 AD 2nd Printing
Precio:
95,7 € - 25% = 71,75
Edicin: 
Reglas: 
WarGames
a partir de 14 aos unos 120 minutos 1 jugadores mnimos 4 jugadores mximos
a partir de 14 aos unos 120 minutos 1 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

SpaceCorp: 2025-2300 AD 2nd Printing

SpaceCorp: 2025-2300 AD is a fast-playing board game in which one to four players explore and develop outer space over three eras. Each player controls an Earth-based enterprise seeking profit by driving the expansion of humanity into the Solar System and beyond. In SpaceCorp you can

Assemble a spaceport at a Lagrange Point.
Launch an exploration mission to Mars.
Mine the asteroids.
Earn profit from exotic resources discovered on the Jovian moons.
Discover microbial life in the subsurface oceans of Charon.
Decode exo-DNA to develop radiation resistant human pioneers.
Undertake a mission to Alpha Centauri in a generation ship.
Break through technological barriers to achieve faster than light travel.
Establish a colony in the Tau Ceti star system.

Each of the three eras is played on a different board:

The first era, Mariners, covers exploration and development out to Mars.



In Planeteers, players settle the outer solar system.



In Starfarers, players send missions to nearby star systems and establish interstellar colonies.



Course of Play

Players can choose to play a short game, covering just one era, or can play the full game covering all three eras and representing three hundred years of human expansion into the cosmos. Rules and systems for a complete solitaire game covering all three eras are included.

Players take turns playing cards to conduct actions with their teams and bases. Your turn consists of playing one or more cards of a single action type, with the option to augment the play with infrastructure, a time card or the attributes of a base.



For example, playing Move cards with a total value of 5 allows you to move a team from Earth to a Solar Lagrange Point. Other card plays allow a team on an asteroid or moon to explore there, or to build a base such as a spaceport, a refinery or a bio lab. You can also play cards to conduct research (draw new cards), production (gain profit from a site with resources), genetics (advance toward gaining genetic advantages for your teams), revelations (advance toward gaining technological breakthroughs), as well as special actions such as deep space probes and prototypes.

Some cards can be played as infrastructure, giving you permanent bonuses when conducting future actions.

How to Win

During the game you earn profit from exploration discoveries, by conducting production at resource sites, and by completing contracts. For example, a contract in the Mariners era rewards the first player to build a base on Mars. The player with the most profit at the end of the game wins but there are many ways to get there. Will you focus on

being the first to explore new horizons beyond known space?
developing genetics and tech breakthroughs for spacefaring humans?
exploiting the resources of space?
beating other players to contract awards?
or will you go rogue, striking from your secure pirate bases?

Game Components

Three space maps on two mounted boards (two maps are back-to-back)
Four player mats, each for holding infrastructure cards, legacy production sites, and a progress wheel for tracking advances in genetics and technology.
Four sets of player pieces, each with four exploration team cubes, 27 base discs representing specialized space installations, and various markers.
61 exploration tiles, drawn and placed on the board to represent discoveries.
Twenty colony tiles, placed to establish interstellar commerce centers.
One contract and profit display for tracking the players profits and their achievement of contracts.
178 action cards, organized into three decks, one for each era. Cards include eight action types move, build, explore, research, produce, genetics, revelation and special actions, as well as competitive edge cards and time cards.
32 advancement cards, earned by players as they gain specific genetic adaptations and technology breakthroughs.
Twenty miscellaneous game markers
Nine player aid cards

Game Design by John Butterfield
Game Development by Chad and Kai Jensen
For 1 to 4 players
Playing time: One hour per era.
Inspired by SpaceCorp, the first book in the Galactican series by Ejner Fulsang.




Expansiones: