FICHA DEL JUEGO
Great War at Sea: U.S. Navy Plan Red
Precio:
59,99 € - 10% = 53,99
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WarGames
a partir de 12 aos unos 120 minutos 2 jugadores mnimos 4 jugadores mximos
a partir de 12 aos unos 120 minutos 2 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
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Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Great War at Sea: U.S. Navy Plan Red

"We would as soon fight the British as the Germans."
Admiral William Shepherd Benson, U.S. Chief of Naval Operations, 1917


Rivalry between the U.S. and Great Britain didnt end with the War of 1812. Some naval officers from each country saw the other as a potential future threat, while others dreamed of close alliance between the English-speaking powers.



By the time of the First World War, American naval officers had clustered into two camps: those around William Shepherd Benson, the chief of naval operations, disliked the British and saw them as their navys next enemy. Others followed the lead of William Sims, who admired the Royal Navy and saw Britain as a natural ally. During the war these camps polarized: Some Americans had very positive experiences serving alongside the British, while others burned at the arrogant attitude of some in the Royal Navy.

When the United States formalized its war plans in the early 20th Century, potential foes were coded by colour. Japan became Orange, Germany was Black, and Britain was noted as Red. British dominions also drew shades of Red: Canada was Crimson, New Zealand was Garnet, India was Ruby and Australia was Scarlet.



The Red war plan saw a pair of primary goals: the conquest of Canada, and trade warfare. The first would be primarily the Armys job. The Navy would disrupt British trade while protecting American merchant shipping. Though the Americans respected British fighting power, the plans themselves reveal great confidence in the ability of American shipyards to outstrip British production and in the individual superiority of American sailors. There is also a powerful undercurrent of anti-Japanese hostility in the text of the plans. In some of the more hysterical passages, the British are seen practically as racial traitors for allying themselves with the Japanese. One pretext for war given several times in documents from 1919 and 1920 is an intelligence report claiming that the Royal Navy was on the verge of transferring eight modern dreadnoughts to Japan.

American plans to build powerful new dreadnoughts during the course of the First World War caused great hostility between the two navies. The British pointed out the great need for destroyers and merchant ships, while American resources went instead for new battleships that could not possibly see action before the war ended. American naval leaders saw this pressure as an attempt to maintain British naval supremacy. Some in the Royal Navy believed the new warships could only be meant as a challenge, and wondered if they had only beaten the Germans to lose control of the seas after all. The Americans, they feared, were arming for the next war even while the last was still under way.



War Plan Red, and its attached War Plan Crimson, gave the U.S. Navy the task of invading Nova Scotia and disrupting communications between Britain and Canada. This is usually the task of the American player in the game. The Royal Navy foresaw these moves, and hoped to damage the Americans with commerce raiders based on Bermuda.



The games map covers the Eastern Seaboard, from the Labrador coast in the north to Virginia Beach in the south. In addition to the British and American fleets, Plan Red the game also includes Canadas three proposed dreadnoughts.

The game also includes a number of ships planned or begun but never completed. The Americans receive four examples of the 1919 battleship design, a monstrous ship with eight 18-inch guns, and also four of the South Dakota class, begun but never completed.



There are three examples of the original design of the Lexington-class battle cruiser with 14-inch guns, and five smokestacks. Weve also got the American 1914 design of a fast armoured cruiser with eight 10-inch guns, which would have been built for commerce raiding.

On the British side, we have the huge N3 design battleships, with nine 18-inch guns, and the similar G3 battle cruiser with nine 16-inch guns. The Royal Navy also gets its proposed F-class cruiser, and the three R-class battleships which were ordered but later cancelled.

Plan Red includes:

One 17x22-inch operational map
210 playing pieces
32 scenarios.
Rules

Edicin en ingls con reglas generales de la serie traducidas al castellano