FICHA DEL JUEGO
Gathering Storm
Precio:
105 € - 15% = 89,25
OcaPoints Comprando este juego podrás ganar OcaPoints.
Edicin: 
Reglas: 
WarGames
a partir de 12 aos unos 240 minutos 2 jugadores mnimos 5 jugadores mximos
a partir de 12 aos unos 240 minutos 2 jugadores mnimos 5 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Últimas unidades: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Gathering Storm

Gathering Storm, both a game in its own right and a prequel to GMTs A World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like A World at War, Gathering Storm, simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:

Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.
Germany had pursued the Z Plan earlier and more consistently.
The development of the Ural bomber had been pursued.
Poland had become a German satellite, rather than resisting German aggression.
War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.
Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.
France had extended the Maginot Line.
de Gaulles arguments to expand and strengthen Frances armor units had been accepted.
Britain had rearmed sooner.
Russia had deferred the Great Purges. Or accelerated them.
The Spanish civil war had been won by the Loyalists.
A civil war had broken out in Yugoslavia. Or Greece.
Atomic fission had been discovered earlier.
The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.
War comes early. Or later, in 1940 or even 1941.
YOU had been in command.



Gathering Storm,can be played as a separate game in a single session, with its own victory conditions, but A World at War players will want to press on and see how the war they have created plays out. While using different mechanics, Gathering Storm,s structure is consistent with A World at War and allows for a seamless transition to whatever alternate war the players planned or stumbled into. Some 30 years in development, with three years of design and playtesting, Gathering Storm, includes the following:

Six random events each turn, providing unlimited replay value.
Economics based on tiles and activity counters, eliminating any paperwork.
Flexible mobilization rules, allowing players to emphasis civilian or military production each at the expense of the other.
Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.
Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.
A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.
Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.
Ahistorical A World at War counters, including armor units of different strengths and additional ships.
A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.
No dice.



Gathering Storm is a must-buy for any committed A World at War player, an excellent and possibly dangerously time consuming introduction to the A World at War universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.