FICHA DEL JUEGO
Nippon, Nukes and Nationalists NNN3
Precio:
55 € - 10% = 49,5
Edicin: 
WarGames
a partir de 14 aos unos 240 minutos 2 jugadores mnimos 2 jugadores mximos
a partir de 14 aos unos 240 minutos 2 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

Nippon, Nukes and Nationalists NNN3

This game extends the narrative begun in NATO, Nukes & Nazis: The War in France & Russia to the other main theater of operations of this war: East Asia. It can be played alone or combined with the play of the two-map scenario in the parent game. Either way, it will provide a complete theater-commander experience.

The initiating change to history behind this game is as follows. Early in the spring of 1943, one of the historically failed assassination plots attempted against Hitler during that period actually succeeded. In short, that allowed the German high command to go over to a fully rationalized defense at the strategic, operational and tactical levels. Long story short: the Third Reich survived WW2 in truncated form.

The new rulers in Berlin soon thereafter set in place their own "Warsaw Pact," an alliance among Germany, the Baltic republics, Belarus, Ukraine and the Balkan countries north of Greece. The Allies reacted by creating NATO, which rump-Russia eagerly joined.

By 1980, the same kind of rot that afflicted the USSR in our timeline began to set in within the Third Reich. Here, though, instead of initiating a German version of Perestroika and Glasnost, those ruling in Berlin decided to roll the dice on one all-out and final war for global domination.

In the Far East, Chiang Kai Shek and his Nationalists, aided by Germany, triumphed over the Chinese communists by 1950. It was only the threat of joint US-Russian intervention that kept Chiangs armies from occupying and annexing the Korean peninsula shortly thereafter. Following that check, Chiang applied for, and was granted, Chinas membership in the Warsaw Pact. As a counterbalance, the US oversaw the rearming of Japan, and that nation was admitted to NATO in 1953.

Each turn of play in NNN3 equals a week of real time. Each hexagon on both maps represents 75 miles (121.5 km) from side to opposite side.

The system is based around the central idea that large First World armies (as well as those from elsewhere that have been trained and equipped to try to perform like First World armies) almost always begin major wars seemingly well prepared. Unfortunately for those in their front-line units, both the training and equipment usually only make them ready for the previous war, not the one theyre about to fight. Beyond that, the initial period of such wars is characterized by only a partially abandoned peacetime psychology among the officers and enlisted. That is, no one as yet appreciates what it means operatively to be in an all-out war. All that comes together to give overall performance high-risk, volatile and fragile qualities: no one as yet really knows whats actually possible or wise to try to accomplish. Seemingly powerful units therefore easily become "disrupted" -– especially as gauged in relation to similar units performances later, after everyones been thoroughly schooled in the art of war as it exists in the present.

The system therefore doesnt play--when looked at on a step by step basis--in a way common to division-level simulations. The whole thing has a "Go" like quality to it. The commander will succeed best who--rather than reacting to or launching operations opportunistically one at a time--plans his campaign and then campaigns on that plan. Of course, we all know its also true "no plan survives first contact with the enemy."

So, even as you plan, you must do so while leaving within your overall scheme at least some capacity for opportunism. Strategy is not simple; it is complex. The game is designed for two-player play, but solitaire play can be easily fudged. Playing time (when played separately from NNN2) is about four hours.

Contents:

One 22x34" map/playing surface
One and one half sheets of 5/8" die-cut mounted counters/playing pieces
One Rules Book
Charts & Tables
Dice
Game Box

Game Design: Ty Bomba