FICHA DEL JUEGO
Guam Return to Glory (CSS)
Precio:
140 € - 10% = 126
Edicin: 
WarGames
a partir de 14 aos unos 0 minutos 1 jugadores mnimos 4 jugadores mximos
a partir de 14 aos unos 0 minutos 1 jugadores mnimos 4 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.


Guam Return to Glory (CSS)

Guam -Return to Glory a New System(CSS) by Adam Starkweather

On the 8th December 1941 American soil was invaded for the first time in the war, the small American and Guananian garrison was overrun and 2 days later the Govenor surrendered the Island to the Japanese. On 21st July 1944 the Americans would return to retake the island and drive the Japanese invaders off; a day that is still celebrated as Liberation Day.

There were many reasons why the Americans decided to invade Guam not least of which was the fact that the station of the trans-Pacific cable and the naval radio station at Agana made it a focal point of the communication network in the Pacific. It also had the best anchorage in the Marianas, 2 airstrips and, of course, it was an American Protectorate.

The only beaches suitable for an invasion are located on the south-western side of the island. The Japanese knew this as well and had prepared accordingly. Another thing unique to the planning was that the 2 landing beaches chosen would be 7 miles apart. It was unprecedented for two landing forces to land with such a wide separation.

Guam Return to Glory will be the second game to utilize the Company Scale System (CSS) by Adam Starkweather and will come on 4 maps.

The game will come with 6 scenarios and 1 campaign game:

W-Day Fortune favors the bold This is the first day of the Invasion on the northern beaches. 3rd Marine Division must land against Japanese defenders dug-in on a ridge overlooking the beaches. Single map and 8 turns long.

W-Day Send in the Fire Brigade This is the first day of the Invasion on the southern beaches. The 1st Provisional Marine Brigade must land and fight their way north towards Orote Peninsular to join up the to beachheads. Single map and 8 turns long.

W-DAY - This is the first day of the Invasion on the both beaches. The 1st Provisional Marine Brigade must land and fight their way north, whilst the 3rd Marines fight their way south and the two forces try to join up the two beachheads near Orote Peninsular. Two maps and 8 turns long.

Orote Peninsular The first 8 days of the fighting saw the Americans expand their beachheads and join up so as to cut off the Orote peninsular with its important airfield. Once it was cut off, the Americans, then, had to force their way into the heaviest defended area on Guam not knowing that the Japanese were preparing a Sake fueled Banzai charge. Two maps and 72 turns long.

Into the Jungle - This scenario covers 3rd Marine Divisions drive north of the beachheads to take the town of Agana and the airfield at Tiyan. One map and 27 turns long.

Santa Rosa - This scenario covers 77th Infantry Divisions attack to isolate the area around Mount Santa Rosa . One map and 27 turns long.

The Battle for Guam The full historical campaign from 21st July- 10th August (188 Turns). This game covers the full fight for Guam in 1944, from the first invasion at Asan, in the north, and Agat, in the south through the vicious fighting in the thick vegetation at the south end of the island and the final Japanese stand in the north.

Complexity: 6
Solitaire Suitability:8
Time Scale: 1 turn = 2 hours
Map Scale: 1 hex = 500 meters
Unit Scale: Companies and below
Players: Best with 2 players but can be played with up to 4 players as well as solitaire
Playing Time: 2-35 hours

Series Designer: Adam Starkweather
Game Designer: Ross Mortell
Developer: Adam Starkweather
Artist: Antonio Pinar Pea

Components:

4 maps
6 countersheets
1 series Rulesbook
1 game specific rulesbook
7 player aids, charts, tables cards
2 ten-sided dice
1 Box and Lid set