FICHA DEL JUEGO
Precio:
108 € - 20% = 86,45 €

108 € - 20% = 86,45 €

Edicin:
Reglas:




Reglas:




En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) | Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**) |
---|---|
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! | Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***) |
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. | Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra. |
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra. |
Ancient Civilizations of the Middle East If you liked Ancient Civilizations of the Inner Sea, you are going to love Ancient Civilizations of the Middle East! Ancient Civilizations of the Middle East (ACME) is brought to you by the same team that created Ancient Civilizations of the Inner Sea designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter. ACME is not a sequel nor an expansion but a stand alone game using the same multiplayer and solitaire systems as its predecessor with many new and exciting features to intrigue its players, including: Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including you-know-who, the one who demanded, Let my people go!)! An all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well, BIBLICAL PROPORTIONS upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority. Rugged Mountain Areas (with blocks to signify strongholds) Fertile River Valleys (where even cities or a single disk/camp could grow population) Vast Deserts (where stacking is severely limited and growth prohibited) And, of course, the rolling plains and churning seas found in Ancient Civilizations of the Inner Sea ACME is a game of the chaos-inducing wrath of gods & mena chaos each player does their utmost to manage, survive, and guide their civilization through to triumphant victory. Spanning the ancient world from the Hellespont to the Indus, from the Caspian to the Red Sea, and from the early Bronze Age to the Hellenic Age, Ancient Civilizations of the Middle East allows you to command not just 10 but 16, SIXTEEN CIVILIZATIONS! Components a 34 x 22 mounted game board 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply 8 small, square ( inch square) wooden blocks with 8 stickers for "Deities." 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilizations Home Areas) 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert areas Oasis, and 1 blue to represent a sea areas Fishing Grounds 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse) 1 Solitaire Player Aid Sheet (two-sided) 1 Civilizations Special Abilities Summary card with Deity Attribute Summary (two-sided) 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS 16 Civilization Display Cards 110 Playing Cards* Rulebook* Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules
|