FICHA DEL JUEGO
If Dragons Fight
Precio:
54,95 € - 15% = 46,75
Edicin: 
WarGames
a partir de 0 aos unos 0 minutos 1 jugadores mnimos 2 jugadores mximos
a partir de 0 aos unos 0 minutos 1 jugadores mnimos 2 jugadores mximos

En la Tienda MasQueOca existen varios estados en el que puede estar un juego:
En stock: el juego est actualmente en nuestros almacenes y disponible para su envo. (*) Unidades Limitadas: tenemos en stock unas pocas unidades del juego bien por tratarse de una oferta especial en precio o porque el editor ya ha agotado las unidades de las que dispona y de momento no tiene previsto hacer una reimpresin. (**)
Preventa: el juego tiene una fecha aproximada de recepcin por nuestra parte indicada en la ficha del juego y se proceder al envo del pedido en cuanto lo recibamos. Atencin, las preventas no son reembolsables! Disponible Bajo Demanda: el juego no est en este momento en nuestros almacenes pero en principio estamos esperando su reposicin por parte del proveedor. El tiempo de reposicin para un juego nacional es de 1 semana y para un juego de importacin suele ser de 3/4 semanas, pero es probable que recibamos la reposicin antes. (***)
Pendiente de Primera Edicin: el juego no ha sido todava editado por el fabricante pero se puede reservar sin compromiso para poder tenerlo asegurado cuando se edite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha aproximada de recepcin el juego pasar al estado Precompra. Agotado / Pendiente de Reedicin: el juego se encuentra agotado por el fabricante y est preparando una reedicin. El juego se puede reservar sin compromiso para poder tenerlo asegurado en el momento que se reedite. No es posible adquirirlo todava pero s reservarlo. Cuando tengamos una fecha de recepcin el juego pasar a Precompra.
Descatalogado: el juego ha sido descatalogado por el fabricante por lo que en principio no se espera ninguna reimpresin. No obstante, en contadas ocasiones, un fabricante decide volver a imprimir un juego. No es posible adquirir el juego pero s reservarlo. Si tenemos constancia de una reimpresin y una fecha aproximada de recepcin, pasar a Precompra.
(*) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible y se lo comunicaramos por correo electrnico. (**) Salvo que en el mismo momento de realizar la compra se realice en paralelo otra compra que agote las unidades, dada esta situacin el juego pasar a disponible bajo demanda a precio normal o a descatalogado y se lo comunicaramos por correo electrnico. (***) Salvo que al solicitar la reposicin al editor nos comunique que el juego est descatalogado o pendiente de reimpresin. Lo que se comunicar por correo electrnico en cuanto tengamos conocimiento.

If Dragons Fight

If Dragons Fight: China vs. Taiwan in the Near Future (IDF), is a "what if" simulation of the fighting that could occur across that island, within the timeframe of the next five or so years, if the mainlanders decide political or geostrategic conditions have evolved to where they must resolve the issue finally and by force. Such a situation would most likely occur if either or both the following two developments took place: 1) the Taiwanese officially declared their independence; and/or 2) the mainland Chinese learned the islanders had gotten, or were about to get, nuclear weapons.

This is a two-player wargame of low-intermediate complexity that posits the critical ground-phase of this might-be war as lasting no longer than about two weeks. Such a campaign would most likely have to be preceded by a roughly equal period during which the mainlanders would use aero-naval bombardment to neutralize the ships and planes of the defenders--a long established prerequisite for oceanic invasions of this type.

At the start of the game that preliminary step is presumed to have been completed. The follow-on ground war would likely be supremely violent in regard to how wars have recently been judged, but would have to be limited as to its duration. After a total crisis--aero-naval and ground--of about a month, its most likely some kind of negotiated settlement would have to be put in place (barring the complete conquest of Taiwan) due to the inescapable economic, political and social disarray both sides would be put through by such a supreme effort.

In sum, then, the Chinese player is attempting to seize as much of the urban area of Taiwan as he can, while his opponent is seeking to contain the invaders beachhead in as small an area as possible. The operational goal of the Chinese is to seize enough territory to render Taiwan inoperable as an independent polity or, failing that, at least create a lodgment large enough to force the islanders to grant major concessions in order to get them to leave.



Though designed for two-player use, the game is easily adapted for solitaire play.

Both sides orders of battle are drawn from the most recent and complete unclassified sources available. Of course, the overall Chinese ground force goes way beyond the units included in the game. For this invasion, however, about the most that could be supplied would be their airborne divisions, their special forces groups, their marine brigades, their purpose-organized amphibious regular army units, and the line units of the Nanjing Military District. (Due to its proximate geographic location in relation to Taiwan, the NMD would be the higher-level headquarters most likely to be directing this operation.) The entire Taiwanese ground force order of battle--when represented at this scale within these system parameters--is included.

Players will quickly notice theres no possibility for non-Chinese intervention into the air or ground war in the game. Thats because its not reasonable to believe the PRC would risk a wider war by launching this operation unless theyd first managed to diplomatically isolate Taiwan, at least temporarily, while the rest of the world judged whether any aid effort was worthwhile or even viable.

The exception to that is in the cyberwarfare rules. In that arena of "war in the cloud," it seems likely the Taiwanese would have major (though certainly still clandestine) support of many of the worlds democratic governments as well as hordes of politically unaffiliated techies. Whether such efforts can prove decisive remains one of the great unanswered questions of 21st century warfare.

Another overarching characteristic of the game is its unforgiving combat resolution subsystem. That is, theres no possibility of retreat from battle: all combat results are sustained as strength losses. Thats to reflect the fact we have here two well armed forces, both highly motivated to achieve their objectives, and both armed to the teeth with the most lethal modern weaponry available. At the same time, both militaries would be new to warfare of this intensity.

Were also assuming the invasion isnt being made during the monsoon season, so there are no rules for severe weather.

Projected Contents:
One 22x34" map/playing surface
One sheet of 5/8" mounted, die-cut playing pieces
One rules book
Charts and tables
Dice
Game Box